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- using Content.Shared.Clothing.EntitySystems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Clothing.Components;
- /// <summary>
- /// The component prohibits the player from taking off clothes on them that have this component.
- /// </summary>
- /// <remarks>
- /// See also ClothingComponent.EquipDelay if you want the clothes that the player cannot take off by himself to be put on by the player with a delay.
- ///</remarks>
- [NetworkedComponent]
- [RegisterComponent]
- [Access(typeof(SelfUnremovableClothingSystem))]
- public sealed partial class SelfUnremovableClothingComponent : Component
- {
- }
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