using Content.Shared.Clothing.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Clothing.Components;
///
/// The component prohibits the player from taking off clothes on them that have this component.
///
///
/// See also ClothingComponent.EquipDelay if you want the clothes that the player cannot take off by himself to be put on by the player with a delay.
///
[NetworkedComponent]
[RegisterComponent]
[Access(typeof(SelfUnremovableClothingSystem))]
public sealed partial class SelfUnremovableClothingComponent : Component
{
}