using Content.Shared.Clothing.EntitySystems; using Robust.Shared.GameStates; namespace Content.Shared.Clothing.Components; /// /// The component prohibits the player from taking off clothes on them that have this component. /// /// /// See also ClothingComponent.EquipDelay if you want the clothes that the player cannot take off by himself to be put on by the player with a delay. /// [NetworkedComponent] [RegisterComponent] [Access(typeof(SelfUnremovableClothingSystem))] public sealed partial class SelfUnremovableClothingComponent : Component { }