- using Content.Shared.Damage;
- using Content.Shared.FixedPoint;
- namespace Content.Server.Damage.Components;
- [RegisterComponent]
- public sealed partial class IgniteOnHeatDamageComponent : Component
- {
- [DataField("fireStacks")]
- public float FireStacks = 1f;
- // The minimum amount of damage taken to apply fire stacks
- [DataField("threshold")]
- public FixedPoint2 Threshold = 15;
- }
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