using Content.Shared.Damage; using Content.Shared.FixedPoint; namespace Content.Server.Damage.Components; [RegisterComponent] public sealed partial class IgniteOnHeatDamageComponent : Component { [DataField("fireStacks")] public float FireStacks = 1f; // The minimum amount of damage taken to apply fire stacks [DataField("threshold")] public FixedPoint2 Threshold = 15; }