NukeOperativeSpawnerComponent.cs 458 B

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  1. using Robust.Shared.Prototypes;
  2. namespace Content.Server.GameTicking.Rules.Components;
  3. /// <summary>
  4. /// This is used for tagging a spawn point as a nuke operative spawn point
  5. /// and providing loadout + name for the operative on spawn.
  6. /// TODO: Remove once systems can request spawns from the ghost role system directly.
  7. /// </summary>
  8. [RegisterComponent, EntityCategory("Spawner")]
  9. public sealed partial class NukeOperativeSpawnerComponent : Component;