using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Rules.Components; /// /// This is used for tagging a spawn point as a nuke operative spawn point /// and providing loadout + name for the operative on spawn. /// TODO: Remove once systems can request spawns from the ghost role system directly. /// [RegisterComponent, EntityCategory("Spawner")] public sealed partial class NukeOperativeSpawnerComponent : Component;