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- using Robust.Shared.Prototypes;
- namespace Content.Server.GameTicking.Rules.Components;
- /// <summary>
- /// This is used for tagging a spawn point as a nuke operative spawn point
- /// and providing loadout + name for the operative on spawn.
- /// TODO: Remove once systems can request spawns from the ghost role system directly.
- /// </summary>
- [RegisterComponent, EntityCategory("Spawner")]
- public sealed partial class NukeOperativeSpawnerComponent : Component;
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