| 12345678910 |
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Reflect;
- /// <summary>
- /// Added to an entity if it equips a reflection item in a hand slot or into its clothing.
- /// Reflection events will then be relayed.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ReflectUserComponent : Component;
|