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ReflectUserComponent.cs 342 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Weapons.Reflect;
  3. /// <summary>
  4. /// Added to an entity if it equips a reflection item in a hand slot or into its clothing.
  5. /// Reflection events will then be relayed.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class ReflectUserComponent : Component;