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LandAtCursorComponent.cs 490 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Throwing
  3. {
  4. /// <summary>
  5. /// Makes an item land at the cursor when thrown and slide a little further.
  6. /// Without it the item lands slightly in front and stops moving at the cursor.
  7. /// Use this for throwing weapons that should pierce the opponent, for example spears.
  8. /// </summary>
  9. [RegisterComponent, NetworkedComponent]
  10. public sealed partial class LandAtCursorComponent : Component { }
  11. }