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- using Robust.Shared.GameStates;
- namespace Content.Shared.Throwing
- {
- /// <summary>
- /// Makes an item land at the cursor when thrown and slide a little further.
- /// Without it the item lands slightly in front and stops moving at the cursor.
- /// Use this for throwing weapons that should pierce the opponent, for example spears.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class LandAtCursorComponent : Component { }
- }
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