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- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Shared.Thief;
- /// <summary>
- /// A prototype that defines a set of items and visuals in a specific starter set for the antagonist thief
- /// </summary>
- [Prototype]
- public sealed partial class ThiefBackpackSetPrototype : IPrototype
- {
- [IdDataField] public string ID { get; private set; } = default!;
- [DataField] public string Name { get; private set; } = string.Empty;
- [DataField] public string Description { get; private set; } = string.Empty;
- [DataField] public SpriteSpecifier Sprite { get; private set; } = SpriteSpecifier.Invalid;
- [DataField] public List<EntProtoId> Content = new();
- }
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