using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Shared.Thief; /// /// A prototype that defines a set of items and visuals in a specific starter set for the antagonist thief /// [Prototype] public sealed partial class ThiefBackpackSetPrototype : IPrototype { [IdDataField] public string ID { get; private set; } = default!; [DataField] public string Name { get; private set; } = string.Empty; [DataField] public string Description { get; private set; } = string.Empty; [DataField] public SpriteSpecifier Sprite { get; private set; } = SpriteSpecifier.Invalid; [DataField] public List Content = new(); }