using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Thief;
///
/// A prototype that defines a set of items and visuals in a specific starter set for the antagonist thief
///
[Prototype]
public sealed partial class ThiefBackpackSetPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = default!;
[DataField] public string Name { get; private set; } = string.Empty;
[DataField] public string Description { get; private set; } = string.Empty;
[DataField] public SpriteSpecifier Sprite { get; private set; } = SpriteSpecifier.Invalid;
[DataField] public List Content = new();
}