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- using Robust.Shared.GameStates;
- namespace Content.Shared.SubFloor;
- /// <summary>
- /// For tile-like entities, such as catwalk and carpets, to reveal subfloor entities when on the same tile and when
- /// using a t-ray scanner.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class TrayScanRevealComponent : Component;
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