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TrayScanRevealComponent.cs 346 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.SubFloor;
  3. /// <summary>
  4. /// For tile-like entities, such as catwalk and carpets, to reveal subfloor entities when on the same tile and when
  5. /// using a t-ray scanner.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class TrayScanRevealComponent : Component;