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SlowedDownComponent.cs 506 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Serialization;
  3. namespace Content.Shared.Stunnable;
  4. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStunSystem))]
  5. public sealed partial class SlowedDownComponent : Component
  6. {
  7. [ViewVariables, DataField("sprintSpeedModifier"), AutoNetworkedField]
  8. public float SprintSpeedModifier = 0.5f;
  9. [ViewVariables, DataField("walkSpeedModifier"), AutoNetworkedField]
  10. public float WalkSpeedModifier = 0.5f;
  11. }