using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Stunnable; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStunSystem))] public sealed partial class SlowedDownComponent : Component { [ViewVariables, DataField("sprintSpeedModifier"), AutoNetworkedField] public float SprintSpeedModifier = 0.5f; [ViewVariables, DataField("walkSpeedModifier"), AutoNetworkedField] public float WalkSpeedModifier = 0.5f; }