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- using Robust.Shared.GameStates;
- namespace Content.Shared.Shuttles.Components;
- /// <summary>
- /// Cleanup component that deletes the entity if it has a cross-grid collision.
- /// Useful for small, unimportant items like bullets to avoid generating many contacts.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class SpaceGarbageComponent : Component;
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