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SpaceGarbageComponent.cs 388 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Shuttles.Components;
  3. /// <summary>
  4. /// Cleanup component that deletes the entity if it has a cross-grid collision.
  5. /// Useful for small, unimportant items like bullets to avoid generating many contacts.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class SpaceGarbageComponent : Component;