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- namespace Content.Shared.Roles;
- /// <summary>
- /// Event raised on a mind entity id to get whether or not the player is considered an antagonist,
- /// depending on their roles.
- /// </summary>
- /// <param name="IsAntagonist">Whether or not the player is an antagonist.</param>
- /// <param name="IsExclusiveAntagonist">Whether or not AntagSelectionSystem should exclude this player from other antag roles</param>
- [ByRefEvent]
- public record struct MindIsAntagonistEvent(bool IsAntagonist, bool IsExclusiveAntagonist);
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