namespace Content.Shared.Roles; /// /// Event raised on a mind entity id to get whether or not the player is considered an antagonist, /// depending on their roles. /// /// Whether or not the player is an antagonist. /// Whether or not AntagSelectionSystem should exclude this player from other antag roles [ByRefEvent] public record struct MindIsAntagonistEvent(bool IsAntagonist, bool IsExclusiveAntagonist);