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GameSettings.cs 431 B

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  1. using Robust.Shared.Serialization;
  2. namespace Content.Shared.Preferences
  3. {
  4. /// <summary>
  5. /// Information needed for character setup.
  6. /// </summary>
  7. [Serializable, NetSerializable]
  8. public sealed class GameSettings
  9. {
  10. private int _maxCharacterSlots;
  11. public int MaxCharacterSlots
  12. {
  13. get => _maxCharacterSlots;
  14. set => _maxCharacterSlots = value;
  15. }
  16. }
  17. }