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- using Robust.Shared.Serialization;
- namespace Content.Shared.Preferences
- {
- /// <summary>
- /// Information needed for character setup.
- /// </summary>
- [Serializable, NetSerializable]
- public sealed class GameSettings
- {
- private int _maxCharacterSlots;
- public int MaxCharacterSlots
- {
- get => _maxCharacterSlots;
- set => _maxCharacterSlots = value;
- }
- }
- }
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