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- using Robust.Shared.GameStates;
- namespace Content.Shared.Plunger.Components
- {
- /// <summary>
- /// Allows entity to unblock target entity with PlungerUseComponent.
- /// </summary>
- [RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
- public sealed partial class PlungerComponent : Component
- {
- /// <summary>
- /// Duration of plunger doafter event.
- /// </summary>
- [DataField]
- [AutoNetworkedField]
- public float PlungeDuration = 2f;
- }
- }
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