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PlungerComponent.cs 518 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Plunger.Components
  3. {
  4. /// <summary>
  5. /// Allows entity to unblock target entity with PlungerUseComponent.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
  8. public sealed partial class PlungerComponent : Component
  9. {
  10. /// <summary>
  11. /// Duration of plunger doafter event.
  12. /// </summary>
  13. [DataField]
  14. [AutoNetworkedField]
  15. public float PlungeDuration = 2f;
  16. }
  17. }