PreventCollideComponent.cs 345 B

1234567891011121314
  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Physics;
  3. /// <summary>
  4. /// Use this to allow a specific UID to prevent collides
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class PreventCollideComponent : Component
  8. {
  9. [AutoNetworkedField]
  10. public EntityUid Uid;
  11. }