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- using Robust.Shared.GameStates;
- namespace Content.Shared.Physics;
- /// <summary>
- /// Use this to allow a specific UID to prevent collides
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class PreventCollideComponent : Component
- {
- [AutoNetworkedField]
- public EntityUid Uid;
- }
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