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- using Content.Shared.Ninja.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Ninja.Components;
- /// <summary>
- /// Component for the Space Ninja's unique Spider Charge.
- /// Only this component detonating can trigger the ninja's objective.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedSpiderChargeSystem))]
- public sealed partial class SpiderChargeComponent : Component
- {
- /// Range for planting within the target area
- [DataField]
- public float Range = 10f;
- /// The ninja that planted this charge
- [DataField]
- public EntityUid? Planter;
- }
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