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SpriteMoveEvent.cs 321 B

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  1. namespace Content.Shared.Movement.Events;
  2. /// <summary>
  3. /// Raised on an entity whenever it should change movement sprite
  4. /// </summary>
  5. [ByRefEvent]
  6. public readonly struct SpriteMoveEvent
  7. {
  8. public readonly bool IsMoving = false;
  9. public SpriteMoveEvent(bool isMoving)
  10. {
  11. IsMoving = isMoving;
  12. }
  13. }