NoRotateOnMoveComponent.cs 365 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Movement.Components;
  3. /// <summary>
  4. /// This is used for entities which shouldn't have their local rotation set when moving, e.g. those using
  5. /// <see cref="MouseRotator"/> instead
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class NoRotateOnMoveComponent : Component
  9. {
  10. }