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- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// This is used for entities which shouldn't have their local rotation set when moving, e.g. those using
- /// <see cref="MouseRotator"/> instead
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class NoRotateOnMoveComponent : Component
- {
- }
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