MovementAlwaysTouchingComponent.cs 356 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Movement.Components;
  3. /// <summary>
  4. /// Is this entity always considered to be touching a wall?
  5. /// i.e. when weightless they're floaty but still have free movement.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class MovementAlwaysTouchingComponent : Component
  9. {
  10. }