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- using Robust.Shared.GameStates;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// Is this entity always considered to be touching a wall?
- /// i.e. when weightless they're floaty but still have free movement.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class MovementAlwaysTouchingComponent : Component
- {
- }
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