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- using Robust.Shared.GameStates;
- using Robust.Shared.Physics.Components;
- namespace Content.Shared.Movement.Components;
- /// <summary>
- /// On mobs that are allowed to move while their body status is <see cref="BodyStatus.InAir"/>
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class CanMoveInAirComponent : Component
- {
- }
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