CanMoveInAirComponent.cs 357 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Physics.Components;
  3. namespace Content.Shared.Movement.Components;
  4. /// <summary>
  5. /// On mobs that are allowed to move while their body status is <see cref="BodyStatus.InAir"/>
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class CanMoveInAirComponent : Component
  9. {
  10. }