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- using Robust.Shared.GameStates;
- namespace Content.Shared.Materials;
- /// <summary>
- /// Empty component that marks an entity as a "raw" material.
- /// The material amounts themselves are in <see cref="PhysicalCompositionComponent"/>
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class MaterialComponent : Component
- {
- }
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