MaterialComponent.cs 350 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Materials;
  3. /// <summary>
  4. /// Empty component that marks an entity as a "raw" material.
  5. /// The material amounts themselves are in <see cref="PhysicalCompositionComponent"/>
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class MaterialComponent : Component
  9. {
  10. }