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ActiveMaterialReclaimerComponent.cs 1.1 KB

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  1. using Robust.Shared.Containers;
  2. using Robust.Shared.GameStates;
  3. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
  4. namespace Content.Shared.Materials;
  5. /// <summary>
  6. /// Tracker component for the process of reclaiming entities
  7. /// <seealso cref="MaterialReclaimerComponent"/>
  8. /// </summary>
  9. [RegisterComponent, NetworkedComponent, Access(typeof(SharedMaterialReclaimerSystem)), AutoGenerateComponentPause]
  10. public sealed partial class ActiveMaterialReclaimerComponent : Component
  11. {
  12. /// <summary>
  13. /// Container used to store the item currently being reclaimed
  14. /// </summary>
  15. [ViewVariables(VVAccess.ReadWrite)]
  16. public Container ReclaimingContainer = default!;
  17. /// <summary>
  18. /// When the reclaiming process ends.
  19. /// </summary>
  20. [DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
  21. [AutoPausedField]
  22. public TimeSpan EndTime;
  23. /// <summary>
  24. /// The length of the reclaiming process.
  25. /// Used for calculations.
  26. /// </summary>
  27. [DataField("duration"), ViewVariables(VVAccess.ReadWrite)]
  28. public TimeSpan Duration;
  29. }