using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Materials;
///
/// Tracker component for the process of reclaiming entities
///
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedMaterialReclaimerSystem)), AutoGenerateComponentPause]
public sealed partial class ActiveMaterialReclaimerComponent : Component
{
///
/// Container used to store the item currently being reclaimed
///
[ViewVariables(VVAccess.ReadWrite)]
public Container ReclaimingContainer = default!;
///
/// When the reclaiming process ends.
///
[DataField("endTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan EndTime;
///
/// The length of the reclaiming process.
/// Used for calculations.
///
[DataField("duration"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Duration;
}