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- using Content.Shared.Damage;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Item.ItemToggle.Components;
- /// <summary>
- /// Handles the changes to the melee weapon component when the item is toggled.
- /// </summary>
- /// <remarks>
- /// You can change the damage, sound on hit, on swing, as well as hidden status while activated.
- /// </remarks>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class ItemToggleMeleeWeaponComponent : Component
- {
- /// <summary>
- /// The noise this item makes when hitting something with it on.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? ActivatedSoundOnHit;
- /// <summary>
- /// The noise this item makes when hitting something with it off.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? DeactivatedSoundOnHit;
- /// <summary>
- /// The noise this item makes when hitting something with it on and it does no damage.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? ActivatedSoundOnHitNoDamage;
- /// <summary>
- /// The noise this item makes when hitting something with it off and it does no damage.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? DeactivatedSoundOnHitNoDamage;
- /// <summary>
- /// The noise this item makes when swinging at nothing while activated.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? ActivatedSoundOnSwing;
- /// <summary>
- /// The noise this item makes when swinging at nothing while not activated.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public SoundSpecifier? DeactivatedSoundOnSwing;
- /// <summary>
- /// Damage done by this item when activated.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public DamageSpecifier? ActivatedDamage = null;
- /// <summary>
- /// Damage done by this item when deactivated.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public DamageSpecifier? DeactivatedDamage = null;
- /// <summary>
- /// Does this become hidden when deactivated
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public bool DeactivatedSecret = false;
- }
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