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ItemToggleMeleeWeaponComponent.cs 2.6 KB

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  1. using Content.Shared.Damage;
  2. using Robust.Shared.Audio;
  3. using Robust.Shared.GameStates;
  4. namespace Content.Shared.Item.ItemToggle.Components;
  5. /// <summary>
  6. /// Handles the changes to the melee weapon component when the item is toggled.
  7. /// </summary>
  8. /// <remarks>
  9. /// You can change the damage, sound on hit, on swing, as well as hidden status while activated.
  10. /// </remarks>
  11. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  12. public sealed partial class ItemToggleMeleeWeaponComponent : Component
  13. {
  14. /// <summary>
  15. /// The noise this item makes when hitting something with it on.
  16. /// </summary>
  17. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  18. public SoundSpecifier? ActivatedSoundOnHit;
  19. /// <summary>
  20. /// The noise this item makes when hitting something with it off.
  21. /// </summary>
  22. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  23. public SoundSpecifier? DeactivatedSoundOnHit;
  24. /// <summary>
  25. /// The noise this item makes when hitting something with it on and it does no damage.
  26. /// </summary>
  27. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  28. public SoundSpecifier? ActivatedSoundOnHitNoDamage;
  29. /// <summary>
  30. /// The noise this item makes when hitting something with it off and it does no damage.
  31. /// </summary>
  32. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  33. public SoundSpecifier? DeactivatedSoundOnHitNoDamage;
  34. /// <summary>
  35. /// The noise this item makes when swinging at nothing while activated.
  36. /// </summary>
  37. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  38. public SoundSpecifier? ActivatedSoundOnSwing;
  39. /// <summary>
  40. /// The noise this item makes when swinging at nothing while not activated.
  41. /// </summary>
  42. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  43. public SoundSpecifier? DeactivatedSoundOnSwing;
  44. /// <summary>
  45. /// Damage done by this item when activated.
  46. /// </summary>
  47. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  48. public DamageSpecifier? ActivatedDamage = null;
  49. /// <summary>
  50. /// Damage done by this item when deactivated.
  51. /// </summary>
  52. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  53. public DamageSpecifier? DeactivatedDamage = null;
  54. /// <summary>
  55. /// Does this become hidden when deactivated
  56. /// </summary>
  57. [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
  58. public bool DeactivatedSecret = false;
  59. }