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- using Content.Shared.Radio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Implants.Components;
- [RegisterComponent, NetworkedComponent]
- public sealed partial class RattleComponent : Component
- {
- // The radio channel the message will be sent to
- [DataField]
- public ProtoId<RadioChannelPrototype> RadioChannel = "Syndicate";
- // The message that the implant will send when crit
- [DataField]
- public LocId CritMessage = "deathrattle-implant-critical-message";
- // The message that the implant will send when dead
- [DataField("deathMessage")]
- public LocId DeathMessage = "deathrattle-implant-dead-message";
- }
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