using Content.Shared.Radio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Implants.Components; [RegisterComponent, NetworkedComponent] public sealed partial class RattleComponent : Component { // The radio channel the message will be sent to [DataField] public ProtoId RadioChannel = "Syndicate"; // The message that the implant will send when crit [DataField] public LocId CritMessage = "deathrattle-implant-critical-message"; // The message that the implant will send when dead [DataField("deathMessage")] public LocId DeathMessage = "deathrattle-implant-dead-message"; }