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- using Robust.Shared.Containers;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Implants.Components;
- /// <summary>
- /// Added to an entity via the <see cref="SharedImplanterSystem"/> on implant
- /// Used in instances where mob info needs to be passed to the implant such as MobState triggers
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ImplantedComponent : Component
- {
- [ViewVariables(VVAccess.ReadOnly)]
- public Container ImplantContainer = default!;
- }
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