ImplantedComponent.cs 508 B

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  1. using Robust.Shared.Containers;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Implants.Components;
  4. /// <summary>
  5. /// Added to an entity via the <see cref="SharedImplanterSystem"/> on implant
  6. /// Used in instances where mob info needs to be passed to the implant such as MobState triggers
  7. /// </summary>
  8. [RegisterComponent, NetworkedComponent]
  9. public sealed partial class ImplantedComponent : Component
  10. {
  11. [ViewVariables(VVAccess.ReadOnly)]
  12. public Container ImplantContainer = default!;
  13. }