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- namespace Content.Shared.Humanoid.Markings
- {
- [RegisterComponent]
- public sealed partial class MarkingsComponent : Component
- {
- public Dictionary<HumanoidVisualLayers, List<Marking>> ActiveMarkings = new();
- // Layer points for the attached mob. This is verified client side (but should be verified server side, eventually as well),
- // but upon render for the given entity with this component, it will start subtracting
- // points from this set. Upon depletion, no more sprites in this layer will be
- // rendered. If an entry is null, however, it is considered 'unlimited points' for
- // that layer.
- //
- // Layer points are useful for restricting the amount of markings a specific layer can use
- // for specific mobs (i.e., a lizard should only use one set of horns and maybe two frills),
- // and all species with selectable tails should have exactly one tail)
- //
- // If something is required, then something must be selected in that category. Otherwise,
- // the first instance of a marking in that category will be added to a character
- // upon round start.
- [DataField("layerPoints")]
- public Dictionary<MarkingCategories, MarkingPoints> LayerPoints = new();
- }
- }
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