namespace Content.Shared.Humanoid.Markings { [RegisterComponent] public sealed partial class MarkingsComponent : Component { public Dictionary> ActiveMarkings = new(); // Layer points for the attached mob. This is verified client side (but should be verified server side, eventually as well), // but upon render for the given entity with this component, it will start subtracting // points from this set. Upon depletion, no more sprites in this layer will be // rendered. If an entry is null, however, it is considered 'unlimited points' for // that layer. // // Layer points are useful for restricting the amount of markings a specific layer can use // for specific mobs (i.e., a lizard should only use one set of horns and maybe two frills), // and all species with selectable tails should have exactly one tail) // // If something is required, then something must be selected in that category. Otherwise, // the first instance of a marking in that category will be added to a character // upon round start. [DataField("layerPoints")] public Dictionary LayerPoints = new(); } }