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- using Robust.Shared.GameStates;
- namespace Content.Shared.Eye.Blinding.Components;
- /// <summary>
- /// Blinds a person when an item with this component is equipped to the eye, head, or mask slot.
- /// </summary>
- [RegisterComponent]
- [NetworkedComponent]
- public sealed partial class BlindfoldComponent : Component
- {
- }
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