BlindfoldComponent.cs 318 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Eye.Blinding.Components;
  3. /// <summary>
  4. /// Blinds a person when an item with this component is equipped to the eye, head, or mask slot.
  5. /// </summary>
  6. [RegisterComponent]
  7. [NetworkedComponent]
  8. public sealed partial class BlindfoldComponent : Component
  9. {
  10. }