IgnoreSlowOnDamageComponent.cs 353 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Damage.Components;
  3. /// <summary>
  4. /// This is used for an effect that nullifies <see cref="SlowOnDamageComponent"/> and adds an alert.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, Access(typeof(SlowOnDamageSystem))]
  7. public sealed partial class IgnoreSlowOnDamageComponent : Component;